Kampagnen |
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EEdO DID IdF DT LVW Freiheit WdN DZdF SchwS DHvT DAW DS DGzB UbS - TFGE |
Era |
S ZdH - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Having proven themselves in battle, Vanguards start to assert their authority others. Their experience is put to use on the battlefield, where they direct the actions of their comrades. Yet often in the fracas of battle these subtleties are disregarded and the Vanguards live up to their name, leading by example. They have however learnt some restraint, complementing their flails with a standard battleaxe similar to that used by steppe warriors.
Anmerkungen: Die Führungsqualitäten dieser Einheit gewähren allen benachbarten verbündeten Einheiten einen Schadensbonus, jedoch nur, wenn sie eine niedrigere Stufe besitzen.When used on the offensive the intimidation of a Vanguards charging flail attack decreases the damage he takes in retaliation. This only effects enemies of equal or lesser level.
Vorherige Stufe: | Spearhead |
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Nächste Stufe: | Khan |
Kosten: | 40 |
LP: | 50 |
Bewegungskosten: | 5 |
EP: | 110 |
Level: | 2 |
Tag-/Nachteinfluss: | lichtscheu |
ID | Khaganate Vanguard |
Fertigkeiten: | Führungsqualitäten |
flail Wucht | 12 - 2 Nahkampf | dread | |
battle axe Klinge | 10 - 3 Nahkampf |
Resistenzen: | |
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Klinge | 0% |
Stich | 0% |
Wucht | 0% |
Feuer | -20% |
Kälte | 20% |
Arkan | 0% |
Gelände | Bewegungskosten | Verteidigung |
---|---|---|
Berge | 3 | 50% |
Burg | 1 | 60% |
Dorf | 1 | 60% |
Flachland | 1 | 40% |
Gefroren | 1 | 40% |
Höhle | 2 | 40% |
Hügel | 2 | 50% |
Küstennahes Riff | - | 0% |
Pilzhain | 3 | 40% |
Sand | 2 | 30% |
Seichtes Wasser | 3 | 20% |
Sumpf | 3 | 30% |
Tiefes Wasser | 99 | 20% |
Unbegehbar | 99 | 20% |
Unpassierbar | 99 | 90% |
Wald | 2 | 60% |